uwb的問題,透過圖書和論文來找解法和答案更準確安心。 我們找到下列包括價格和評價等資訊懶人包

uwb的問題,我們搜遍了碩博士論文和台灣出版的書籍,推薦寫的 Advanced VLSI Design and Testability Issues 和Sung, Kelvin,Munson, Matthew,Pace, Jason的 Build Your Own 2D Game Engine and Create Great Web Games: Using Html5, Javascript, and Webgl2都 可以從中找到所需的評價。

另外網站Impact of Metallic Furniture on UWB Channel Statistical ...也說明:The bit error rate (BER) performance for ultra-wide band (UWB) indoor communication with the impact of metallic furniture is investigated.

這兩本書分別來自 和所出版 。

國立臺北科技大學 電子工程系 孫卓勳所指導 陳彥銘的 多頻段5G智慧型手機搭配WiFi 6E的MIMO天線之研究 (2021),提出uwb關鍵因素是什麼,來自於MIMO 天線、倒F天線、5th行動通信、相關係數、隔離度、多頻段天線、Sub- 6G、5G、WiFi 6E。

而第二篇論文國立中正大學 電機工程研究所 湯敬文所指導 駱宥霖的 具濾波功能之寬頻功率分配器與差分寬頻帶通濾波器設計以及平滑化與傳輸線長度之量測分析 (2021),提出因為有 寬頻功率分配器、短路截線、濾波功能、差分帶通濾波器、量測分析、平滑化、傳輸線損耗的重點而找出了 uwb的解答。

最後網站UWB Alliance則補充:Establish Ultra-Wideband (UWB) technology as a significant open-standards industry · Promote IEEE 802.15.4 as specified in amendments 802.15.4a and 4f · Extend ...

接下來讓我們看這些論文和書籍都說些什麼吧:

除了uwb,大家也想知道這些:

Advanced VLSI Design and Testability Issues

為了解決uwb的問題,作者 這樣論述:

Suman Lata Tripathi is associated with Lovely Professional University, Phagwara, Punjab, as Professor with more than seventeen years of experience in academics. Her area of expertise includes microelectronics device modeling and characterization, low power VLSI circuit design, VLSI design of testing

and advance FET design for IOT and biomedical applications etc. Sobhit Saxena is an Associate Professor at Lovely Professional University University, Phagwara, Punjab. His area of expertise includes nanomaterial synthesis and characterization, electrochemical analysis and modeling and simulation of

CNT based interconnects for VLSI circuits. S. K. Mohapatra is working as Assistant Professor, in School of Electronics Engineering, Kalinga Institute of Industrial Technology, Bhubaneswar. His research interests include Modeling and Simulation of Nanoscale Devices and its application in IoT. Energy

efficient Wireless Sensor Networking, Adhoc Networks, Cellular Communications, Metamaterial absorbers in THz application, UWB-MIMO Antenna, Reconfigurable Antenna, Performance enhancement for high frequency.

uwb進入發燒排行的影片

開箱三星智慧防丟器Samsung Galaxy Smart Tag Plus使用的是UWB超寬頻網絡通訊技術,可以透過手機AR Finding去找尋物件的詳細位置跟距離

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多頻段5G智慧型手機搭配WiFi 6E的MIMO天線之研究

為了解決uwb的問題,作者陳彥銘 這樣論述:

由於科技進步和設計的技術創新,網絡在現在的社會被廣泛用於傳輸各種數據並獲取大量信息。 因此,對網絡帶寬的需求也不斷地持續增加。 隨著5G的發展,加上各種支持物聯網的移動設備也必須配備5G系統,來提升傳輸速度、提高頻寬及資料的傳輸量藉此技術便能做到即時資料傳輸 因此,本文的天線設計加入了5G使用的頻段,同時也融合了WiFi 6E的頻段。本論文提出透過兩根天線組成一個多端口輸入及多端口輸出 (MIMO) 系統,其中主天線位於智能手機的下半部分,分集天線位於智能手機上半部分。本研究的主天線採用平面倒 F 形天線 (PIFA) 設計,分集天線設計也採用平面倒 F 形天線設計。另外,透過多路徑耦合設計

,增加帶寬,減少天線設計時所需要占用的面積,使天線可以安裝在智能手機中。同時加入多分支多路徑,達到多頻段的效果。主天線饋源位置與分集天線饋入源呈現斜對面的狀態,高頻和低頻的設計路徑方向也相反,實現高隔離設計,讓智能手機在使用中具有高吞吐量。主天線和分集天線覆蓋的頻段可以滿足2G (GSM)、3G( WCDMA)、4G (LTE)的全頻段並增加了5th 移動通信(5th Mobile Communication;5G),包括5G nr 頻段(N77、N78、N79)和 WiFi 6E。本文設計的2隻天線的設計模塊不同,因此產生不同的水平極化和垂直極化,以及不同的分極效果。將信號源由網絡分析儀提

供給主、副天線,可以量測出天線本身的工作頻率,並測量主副天線的隔離度。同時,通過天線電波暗室可以測量兩根天線的效率、2D場型圖和3D場型圖。本文設計的天線具有良好的隔離性。天線之間的線性極化和交叉極化非常不同。所有頻段的相關係數(ECC)也可以達到

Build Your Own 2D Game Engine and Create Great Web Games: Using Html5, Javascript, and Webgl2

為了解決uwb的問題,作者Sung, Kelvin,Munson, Matthew,Pace, Jason 這樣論述:

Kelvin Sung is a Professor with the Computing and Software Systems Division at University of Washington Bothell (UWB). He received his Ph.D. in Computer Science from the University of Illinois at Urbana‐Champaign. Kelvin’s background is in computer graphics, hardware, and machine architecture. He ca

me to UWB from Alias-Wavefront (now part of Autodesk), where he played a key role in designing and implementing the Maya Renderer, an Academy Award‐winning image generation system. At UWB, funded by Microsoft Research and the National Science Foundation, Kelvin’s work focuses on the intersection of

video game mechanics, solutions to real‐world problems, and mobile technologies. Together with his students and colleagues, Kelvin has co‐authored five books: one in computer graphics (Essentials of Interactive Computer Graphics: Concepts and Implementations, A.K. Peters, 2008), and the others in 2D

game engines (Learn 2D Game Development with C#, APress, 2013; Build Your Own 2D Game Engine; Create Great Web Games, Apress, October 2015; Building a 2D Game Physics Engine, APress, 2016; and Basic Math for Game Development with Unity 3D, Apress 2019).Matthew Munson is a graduate student in the Co

mputer Science and Software Engineering program at the University of Washington Bothell. He received undergraduate degrees in Computer Science and Software Engineering and Mechanical Engineering at the University of Washington Bothell in 2020. Matthew is interested in operating system development, n

etworking, and embedded systems. As a research assistant Matthew used cloud computing to analyze years of audio data recorded by hydrophones off the Oregon coast. This data was used to study the effects of climate change and shipping noise on marine mammals. Currently, Matthew is working on a networ

ked augmented reality library that focuses on allowing users to view the same virtual scene from different perspectives. Jason Pace has contributed to a wide range of games as a Producer, Designer, and Creative Director over 15 years in the interactive entertainment industry, from ultra-casual puzzl

ers to Halo. As a Designer Jason builds game mechanics and systems that start from a simple palette of core interactions (known as the core gameplay loop), progressively introducing variety and complexity to create interactive experiences that engage and delight players while maintaining focus on wh

at makes each unique game fun.Fernando Arnez is working with Facebook as Software Engineer.

具濾波功能之寬頻功率分配器與差分寬頻帶通濾波器設計以及平滑化與傳輸線長度之量測分析

為了解決uwb的問題,作者駱宥霖 這樣論述:

誌謝辭 III摘要 VAbstract VII目錄 IX圖目錄 XI表目錄 XIV第一章緒論 151.1 研究動機 151.2 文獻探討 161.3 論文架構 16第二章濾波器設計理論 172.1 傳輸參數矩陣(ABCD) 172.2 奇偶模分析法 202.3 威爾金森功率分配器 232.3.1 偶模激發: 252.3.2 奇模激發: 26第三章 具濾波功能之寬頻功率分配器 273.1 簡介 273.2電路架構選擇與設計步驟 283.2.1增加濾波功能 283.2.2 N段傳輸線的影響與選擇 293.2.3 短路截線(ZM)阻抗值選擇 313

.2.4 ZN的計算 323.3電路布局、電磁模擬與量測 353.3.1 阻抗值計算 354.1 簡介 394.2 寬頻帶拒濾波器電路架構 404.2.1等效半電路 404.2.3阻抗值計算 464.3電路布局、電磁模擬與量測 49第五章 平滑化與傳輸線長度之量測分析 525.1 簡介 525-2平滑化 545.2.1傳統平滑化計算 545.2.2平滑化改進 575.2.3 平滑化百分比設定 635.2.4 平滑化比較 665-3 傳輸線長度量測分析 675.3.1 傳輸線原始量測數據 675.3.2 接頭損耗 685.3.3 夾具損耗 725.3.4 分

析結果 76第六章 結論 82附錄 84平滑化程式碼 (C++編寫) 84參考文獻 87